• Session Proposal: Textual Analysis Tools Brainstorm

    One problem we have in trying to study games in an academic setting is that in many cases, the elements of a game we’d like to study are inaccessible because they require great skill on the part of the player (i.e., not every great scholar of games will be a great player of games).  If there were some way to tease out areas or levels in games expressly for scholarly study — a “god mode” designed for research and criticism — this would help us immensely in plumbing the depths of a game more effectively.

    In this session, we would brainstorm the possibilities for developing such tools: conversations with developers, somehow programming such tools ourselves (and by “our” I certainly don’t mean to include myself), or somehow to collectively achieve a similar end through shared logins, save files, etc.

    I’m guessing that this sessions would be highly speculative and very well might come to nothing in the end.  But for someone who wants to be able to have the same fine-grained access to games for study that I have to movies and other media, it seems like this group is one of the most likely gatherings at which to actually generate a workable solution.

1 Comment

  1. Zach Whalen says:

    Amanda’s post on Data Vis gets at some similar questions, and this is something I’d definitely like to explore, even if it’s just a speculative discussion.

    I know the Software Studies group has generated some interesting projects along these lines, so it would be excellent to consider how these datasets can or should impact scholarship and pedagogy.

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