• Session Proposal: Cultural Studies/Queering Video Games

    I am interested in bringing cultural studies — particularly gender and sexuality, race, and ideological studies — to bear on video games from platform to player to video game culture(s).  I just did a lightning talk at MLA (Modern Language Asssociation) as part of Mark Sample’s “Close Playing: Literary Methods and Video Games” panel (alongside folks like Anastasia Salter, one of our THATCamp Games organizers) where I introduced provocations like:

    • How do you do queer, feminist, cultural analysis of video games?  How do you do cultural critique beyond just representation or violence or narrative/ludology?
    • How might video games address sexism or racism or homophobia?
    • How do players and developers require more from games and gaming?

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