I am interested in bringing cultural studies — particularly gender and sexuality, race, and ideological studies — to bear on video games from platform to player to video game culture(s). I just did a lightning talk at MLA (Modern Language Asssociation) as part of Mark Sample’s “Close Playing: Literary Methods and Video Games” panel (alongside folks like Anastasia Salter, one of our THATCamp Games organizers) where I introduced provocations like:
- How do you do queer, feminist, cultural analysis of video games? How do you do cultural critique beyond just representation or violence or narrative/ludology?
- How might video games address sexism or racism or homophobia?
- How do players and developers require more from games and gaming?