I am a nOOb with integrating games into the classroom. I am both excited and nervous about this week. Excited because, well, who wouldn’t be? Nervous because I’m afraid I won’t have much to share. Despite that, I am going to throw out a possible session, which is admittedly ill-defined, nevertheless here it goes…
I have been working with a group of educators from many backgrounds (K-12, higher ed, non-profit, and corporate) in Second Life for several years. We met in an in-world course and all stuck together with the original instructor. We’ve focused primarily on educational simulations in the past, but have begun moving toward building educational games.
Some questions/ideas to explore:
- Has anybody created a game in SL/OpenSim for their students?
- If yes, what went well and not so well?
- How does it differ from other platforms?
- Has anybody integrated user created objects into the game experience?
- Do you program non-player characters to persist or have people come in on schedule?
- Bringing students into Second Life for the first time can be challenging. Has anybody found an “easy” way.
- We’ve begun to explore Jibe, which is built in Unity and uploaded. It is easy to get in, as it is displayed in a regular browser, requires a link, username/password, and two clicks to enter. However, as far as I know, users cannot create objects and all interaction needs to be programmed.
Some of these I have experience and opinions on, but others I do not. I would love to learn and share with others.