Jennifer Bouchard


I work for Post University in Waterbury, CT. I am an Academic Program Manager for the Teaching & Learning concentration of our M.Ed. program. Prior to working in academics, I led the Global Knowledge Management & Learning group for a large international NGO, and held several IT positions in the finance and insurance industries.

  • Virtual Worlds – Second Life, OpenSim, Jibe


    Hello Everybody!

    I am a nOOb with integrating games into the classroom.  I am both excited and nervous about this week.  Excited because, well, who wouldn’t be?  Nervous because I’m afraid I won’t have much to share.  Despite that, I am going to throw out a possible session, which is admittedly ill-defined, nevertheless here it goes…

    I have been working with a group of educators from many backgrounds (K-12, higher ed, non-profit, and corporate) in Second Life for several years.  We met in an in-world course and all stuck together with the original instructor.  We’ve focused primarily on educational simulations in the past, but have begun moving toward building educational games.

    Some questions/ideas to explore:

    • Has anybody created a game in SL/OpenSim for their students?
    • If yes, what went well and not so well?
    • How does it differ from other platforms?
    • Has anybody integrated user created objects into the game experience?
    • Do you program non-player characters to persist or have people come in on schedule?
    • Bringing students into Second Life for the first time can be challenging.  Has anybody found an “easy” way.
    • We’ve begun to explore Jibe, which is built in Unity and uploaded.  It is easy to get in, as it is displayed in a regular browser, requires a link, username/password, and two clicks to enter.  However, as far as I know, users cannot create objects and all interaction needs to be programmed.

    Some of these I have experience and opinions on, but others I do not.  I would love to learn and share with others.