I’m interested in discussing the possibilities for our students’ role(s) in games-based learning at the undergraduate level. I’ve used assignments in which students create their own games (not in a games-related course), and of course there are also assignments in which students consider games as texts/sources (which I haven’t used myself). But what about involving undergraduate students in the process of creating games for use in our classes: is there a role in that process for our students? Is there a place for not just advanced undergrads but even first/second year students, not just students in games-related majors but those in any degree program?
My interest in these questions arises from my own instructional situation. I’m a faculty member in the library at my college and I don’t usually have the chance to work with students in semester-length courses — most frequently it’s of the single-session variety. I’m interested in using games more often in my instruction, especially because research behaviors are so gamelike. But I can run into challenges playtesting and implementing because I don’t have many students or sessions to work with. I’ve wondered whether working with students on an internship or independent study basis might be a help. I’d be interested to hear about others’ experiences in working with students on games to implement in the classroom.