Sukey Waldenberger

  

I'm a humanities professor at a small community college in Central Arizona.

  • 3D GameLab Group

    1

    Hey, everyone, I’ve set up a group for us in 3D GameLab, for those of you who would like to try out the system for yourselves.  For those who didn’t see my comment on an earlier post, 3D GameLab is a new learning management system using game mechanics and quest-based learning principles, designed at the Educational Technology department at Boise State University.

    I’ve added 15 or so simple quests, all revolving around what we’re doing and discussing at THATCamp Games, and anyone who would like to participate is welcome.  Some of the quests can be completed before the meetings begin while others can only be done after participating in THATCamp Games sessions.  You can do as many or as few quests as you like, and as you do you’ll see how the badges, rewards and point bar work in this system.

    3D GameLab is in closed beta testing right now, so I do have to invite you in.  If you are interested in seeing how it works from the inside, just email me at suzanne.waldenberger @ yc.edu (take out the spaces) and I’ll add you to the group.

  • Working Session: Gen Ed ARG

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    This topic might be best worked out in the ARG bootcamp, and I will be there for sure, but I’ll throw out my idea as a separate session as well, in case anyone else wants to, as the THATCamp site says, “magically show up to hear about what you’re doing and to give you their perspective and advice.”  I’d sure love that!

    I’ve semi-committed to developing a college-wide ARG for the fall 2012 semester based on the predictions that the world will end on December 21, 2012.  The kernel of my narrative is that your crazy Uncle Harry has been seduced by a Mayan millennial cult and has decided to will his entire fortune to this group, instead of you.  Your ultimate task is to show him that these end-of-the-world claims are bogus (and preserve your inheritance.)

    Critical thinking is a core skill in the college’s General Education Outcomes and I’d like design a project that demands that students tackle tasks from various perspectives relating to their general education requirements.  So using skills from history class, students would find out about previous millennial cults and their fates, psychological theories would help them understand why some people are attracted to cult leaders and predictions of world destruction, science skills would allow them to disprove the claims of killer solar flares or other astronomical events.  I envision a website, purporting to be the cult’s webpage, with a separate tab for the different types of evidence “proving” their claims, each relating to a different gen ed category.  That’s the basic outline, but the details, well, that’s what I’d love to work on.  What exactly would the students be asked to do or produce?  How would their efforts be evaluated?  I think the questions I have are along the same line as Roger’s proposal.  What kind of game tasks will foster higher-order skills like analysis and creativity and allow students to see how their gen ed classes have given them the ability to think critically?